THE SETUP
1. Attach the ball holder
Place the ball in the very center of the neoprene ball holder (logo facing down)
Center the straps with the attached tether on top of the ball, and secure each of the straps with the hook-and-loop.
Pull the straps TIGHT.
Ensure all the hook-and-loop is meshed together tightly, and no straps are left dangling and exposed.
2. Screw in the main stake
Remove the protective rubber cap and store in the baggy for safe keeping. Use one of the goal stakes to screw the main stake into the ground as shown.
The corkscrew must no longer be visible. Tug firmly in an upward direction to ensure the ground is stable for play.
Find a new spot if the stake can move or wobble easily.
3. Clip the tether to main stake
Clip the carabiner to the loop on the main stake.
IMPORTANT: tightly screw the carabiner gate closed to lock it in place during play.
4. Insert the goal stakes
Remove the protective rubber caps and place them in the baggy for safe keeping. Pull ball and tether out taut, but NOT stretched. Measure one rattle length back from the ball, and insert goal stake into ground. Ensure the entire spike is no longer visible.
5. Insert all goal stakes into ground
Goal stakes should be evenly spaced around a circle.
FOUR PLAYER MODE
THREE PLAYER MODE
TWO PLAYER MODE
For more goal scoring in 2-player mode, place the stakes slightly offset from the center as shown here.
6. Place all rattles on top of goal stakes
Place the rattles with the logos facing UP for the best stability.
THE GAMEPLAY
1. Defend your stake
2. Eliminate players
If the rattle falls off your stake, you are out (you'll hear the distinct jingle-jangle of defeat).
If you accidentally hit your own rattle, you are still out.
Play does not stop when a player is knocked out. Quickly exit the game and clear your rattle from the field of play.
Again, the game keeps moving... so keep your cellies short and your head on a swivel.
3. Last one standing wins 1 point
Last player with their rattle on wins 1 point.
4. First to 5 points wins the match
(now it's safe to celly)
ADDITIONAL RULES
Tether Tangles
If the ball gets tangled around a leg or stake, the player must pause the game by yelling "tangle!"
Players must then return to their goal stake and allow the tangled player to free the ball with their hands.
That player now has a free kick to restart the game.
This is the only time there's a break in play between points,
so recover wisely!
Handballs
Besides untangling, no handballs are allowed.
If a handball occurs, that player must give control of the ball to another player and game play continues.
If the ball strikes hands, arms, or shoulders while in a natural position, this is acceptable.
Play Nice, Bro
Minor incidental contact is allowed during gameplay, but players cannot displace other players with their body to gain positioning. Call fouls at your own discretion.
Who Starts A Point?
The last player to win the point starts with the ball for the next point.
This player has a free kick from their own goal stake.
Alert that the point is starting by yelling something epic... like "RATTLE BATTLE!!"
No Steppers!
Players cannot step on the tether to block a shot or interfere with game play. Players must make play on the ball to attack or defend.
Team Play
You can also play on teams - 2 vs 2.
Each player lines up next to their teammate.
Both players remain in the game at all times,
even when one of their rattles gets knocked off.
The point is only won when both teammate's rattles are knocked off.
First team to 5 points wins.
Rookie Mode
For easier goal scoring, move the goal stakes closer to the ball - so when the ball and tether are taut, the goal stake can be hit.
Play first to 3 points wins.
If scoring is still too infrequent, you can make the tether smaller using the built in tensioner, and move the goal stakes to the new tether length.